输入:
InBlock.gif
if(Input.anyKeyDown)
InBlock.gif
if(Input.GetKeyDown(KeyCode.Keypad0))
InBlock.gif
if (Input.GetMouseButtonDown(0))
InBlock.gif
if (Input.GetAxis(
"Mouse X") > 0)
射线判断点击
InBlock.gifRay ray = Camera.main.ScreenPointToRay(Input.mousePosition);
InBlock.gif                        RaycastHit hit;
InBlock.gif
                        var layerMask = 1 << 8;
InBlock.gif
                        
if (Physics.Raycast(ray,
out hit, 1000
/*,layerMask*/))
InBlock.gif                        {
InBlock.gif                                Debug.DrawLine(ray.origin, hit.point);
InBlock.gif                                
if (hit.transform.name ==
"add")
itween
InBlock.gifiTween.ScaleFrom(hit.transform.gameObject, iTween.Hash(
"x", 60,
"y", 30,
"z", 10,
"time", 0.5f,
"delay", 0.1f));
InBlock.gif
Transform
InBlock.giftransform.Rotate( CommonConstBattle.myWarriorDirection);
InBlock.gif
transform.Translate( new Vector3(-CommonConstBattle.enemySpeedRun * Time.deltaTime ,0,0),Space.World);
gameobject
InBlock.gif
public SphereCollider sc;
InBlock.gifgameObject.AddComponent(
"FoobarScript");
InBlock.gif                sc = gameObject.AddComponent(
"SphereCollider")
as SphereCollider;
animator
private Animator animator;
private AnimatorStateInfo stateInfo;
InBlock.gif
animator =    GetComponent<Animator> ();
InBlock.gifanimator.SetFloat(
"***",0.1f);
stateInfo = animator.GetCurrentAnimatorStateInfo (0);
if(stateInfo.IsName("Base Layer.idle")){}
静态单例
InBlock.gif
static UICursor mInstance;
InBlock.gif
void Awake () { mInstance =
this; }
InBlock.gif
void OnDestroy () { mInstance =
null; }
代理
InBlock.gif
//**********************发消息
InBlock.gif
public    
delegate
void timebar_delegate();
InBlock.gif
public    
static
event timebar_delegate time_bar_end_make_gold;
InBlock.gif
在代码中调用time_bar_end_make_gold()
InBlock.gif
提供cleanDelegate(){
InBlock.giftime_bar_end_make_gold=
null;
InBlock.gif}
InBlock.gif
//***********************接收
InBlock.gifcleanDelegate()
InBlock.giftimer_bar_control.time_bar_end_upgrade_iron+=upgrade_finish;
InBlock.gif
//收到消息后跳转到函数
InBlock.gifupgrade_finish(){
InBlock.gif........
InBlock.gif}
InBlock.gif